Dan Canvell

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Signs We Live in a Simulation, #3

This series of posts reflects my observations that suggest we are living inside a computer simulation. I'll continue adding to it as I come across new signs that further reinforce this idea.

In the previous post, I touched on the idea that at a subatomic level, we aren’t made of any solid or physical matter because the fundamental particles that constitute us are mostly empty space.

The atom is mostly empty space. That's what quantum physics has discovered.

Now, when we explore this on a deeper level, particularly through the lens of the famous double-slit experiment, we uncover even more thought-provoking insights about how particles behave.

The double-slit experiment, a cornerstone in quantum mechanics, demonstrates that particles don’t always behave as we would expect them to—especially when they aren't being observed.

The Double-Slit Experiment

To understand this better, let’s look at the double-slit experiment in more detail. Scientists designed this experiment to fire individual atoms or photons (particles of light) towards a barrier with two slits. By observing the behavior of these particles, we could learn more about their true nature.

When the particles are not being observed, they behave as if they are waves, passing through both slits at once and creating an interference pattern on the wall behind them. This pattern is typical of a wave-like behavior, not what you'd expect from a solid particle.

However, when scientists placed a measuring instrument in place to track the particles and determine which slit they passed through, something remarkable happened: the particles no longer behaved like waves. Instead, they acted as particles, moving through one slit or the other and leaving a different pattern on the wall behind the slits—like what we would expect.

This striking shift in behavior suggests that the act of observation alters the fundamental nature of these particles. It’s as though the particles “decide” to act like particles only when they are being watched.

This phenomenon hints at a profound truth about reality: that it might not be as fixed or tangible as we tend to believe. In fact, it suggests that our physical world may only exist in a definite form when we are actively observing or interacting with it.

Rendering Reality Like a Video Game

For me, this raises a fascinating parallel to the way virtual worlds are rendered in video games. In modern video games, to save on processing power, only the parts of the game world that the player can see or interact with are rendered in detail. The areas that the player isn’t looking at or engaging with aren’t rendered until they’re needed.

This efficient use of computational resources allows the game to run smoothly without overwhelming the system.

I believe our reality operates in a similar way. When particles exist in a wave-like state, they exist only as probabilities, not as solid objects. This means that they require far less processing power on the computer that is hosting our existence.

However, when we observe these particles, they collapse into a specific location or state, effectively rendering themselves into existence—just like the game world renders when the player needs it.

It suggests that the physical world as we experience it might not be continuously present in a solid, tangible form. Instead, it could be something that is rendered only when we observe or interact with it.

In short, reality as we know it may be more like a simulation, coming into focus and form only when we are there to experience it, and existing as a cloud of probabilities when we are not.

Speaking of focus, in the next post, we will talk about Apple Vision Pro—the VR headset and what it tells about our eyesight and the nature of existence.

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